Vol. I . . . No. 293 Tuesday, October 20, 2026
Games · Horror · Translated from Japanese

Yuuki Sakuna Clears Hachishaku Horror Game, Then Replays It for a Second Ending

The streamer called the story about a tall, hat-wearing spirit more touching than frightening, and said it was not really a horror game.

Yuuki Sakuna during “【ホラー】あの~…美人に会えるって聞いたんですけど…【八尺様がいた夏休み】,” a broadcast that ran 1h 48m. Press to play from YouTube

Yuuki Sakuna finished the Japanese horror adventure “Hachishaku-sama ga ita Natsuyasumi” (roughly, “The Summer Vacation With Hachishaku-sama”) on Tuesday, then went back to reach a second ending before closing the roughly 108-minute stream. Hachishaku-sama is a figure from Japanese urban legend: a very tall woman in white who makes an eerie “po-po-po” sound.

The game follows a boy sent to stay with his grandfather in a remote village while his father is away. Sakuna ran into early trouble when viewers could not hear the game, fixed the audio and started over. As the story went on, the boy was told to stay inside after the tall woman took an interest in him, and a shrine priest’s daughter named Himari helped him look for answers. Sakuna read the in-game documents aloud, including the village’s record of a girl named Sayo, who was driven out and later became the figure the villagers feared.

“It wasn’t a horror game at all.” — Yuuki Sakuna, after the credits

The middle of the game turned on a pair of jizo statues, roadside guardian figures whose heads had been turned, and on chase sequences in which Hachishaku-sama pursued the boy as Sakuna circled the village to reset the statues. In the first ending, the boy repaired the last statue and said goodbye to the spirit. Sakuna said she wanted to see the other ending, so she played the final stretch again, and this time the boy chose to go with Hachishaku-sama. Sakuna called it a happy ending for the two of them, but wondered aloud whether the cycle would simply repeat.

Afterward she said the game had few frightening moments and that Hachishaku-sama herself was the draw. She also noted that a route exists in which the opening door is opened, and told viewers to try it themselves. Viewers filled the chat with applause when the credits rolled, and 28 paid messages arrived, most of them congratulating her on the clear. Sakuna told viewers she has a collaboration stream planned for 9 p.m. the next day, moved up from the original date.

This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.