Vol. I . . . No. 300 Tuesday, October 27, 2026
Collabs · Co-op Games · Translated from Japanese

Yuikawa Yuina and Amari Mahiru Take On Super Bunny Man in First One-on-One Collab

The UltraLMTM pair found a two-player swinging grip that carried them through the early stages and dropped formal speech along the way.

Yuikawa Yuina during “【Super Bunny Man】制御不能の暴走まひゆい!力を合わせてクリアを目指せ!【結川ユイナ/UltraLMTM】,” a broadcast that ran 2h 39m. Press to play from YouTube

Yuikawa Yuina and Amari Mahiru of UltraLMTM played the cooperative platformer Super Bunny Man together on Tuesday in what each said was her first one-on-one collab. Both streamed it on their own channels for more than two and a half hours. Chat had billed them as a pair with a fearsome reputation, and the two agreed early on to shake that label off together.

In the game, two players are joined and the stage cannot be cleared if either one dies, so the goal is to carry a big carrot to the exit while keeping each other alive. They fell, got pinned on spikes and lost the carrot more than once before settling on a technique they called the *daishari*, or giant swing, in which one player holds the other and swings. They also worked out that a jump aimed at roughly 45 degrees up and to the right cleared a trouble spot. One of them said she had never laughed so hard in 2026 after a rescue on the edge of a drop, and at the 40-minute mark they noted that the game, which they had expected to be a relaxed one for chatting, was a lot more work than that.

“Now that is friendship and victory.” — Yuikawa Yuina and Amari Mahiru, after getting past a tough section

Between attempts the talk wandered. One said the other was the first fellow member she had ever talked with one-on-one, and they recalled an overnight call on an earlier stream where they bonded over anime they both like, including The Prince of Tennis. Around the hour mark they agreed to drop formal speech with each other and settled on nicknames. They traded manga recommendations, with one pitching the kabaddi manga Shakunetsu Kabaddi as a story of friendship, effort and victory. Mahiru said she wants to try an FPS, and the other recommended Apex as the easiest way in and offered to teach her.

Late in the stream they reached a snow stage at level 10, where the floor was slippery and the answer turned out to be sliding on their backs and pushing a big snowball into place. They got through the last hard section of that stage, only to find the next level locked because they were short of the coins that the carrots they had skipped would have supplied. They said they would not be able to finish every stage that night, called the session fun, and ended it without further attempts.

Chat followed the escapades throughout, joking about the calories the game demanded and about one of them repeatedly sending her partner onto the spikes, and closed the evening with messages that it was good to see the two get closer.

This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.

日本語