Vol. I . . . No. 297 Saturday, October 24, 2026
Games · Horror

Mori Calliope Finishes Signalis in Six-Hour Stream While Sick

The game kept going past its first credits, and she played on to an ending she called sad but good.

Mori Calliope during “【SIGNALIS】remember (part 3) #calliolive,” a broadcast that ran 6h 03m. Press to play from YouTube

Mori Calliope finished the survival horror game Signalis on Saturday, closing out the third stream of her playthrough after more than six hours. She reached the ending after the game sent her back to the start for a second run, then went on to explain why a sad ending can still be a good one.

She opened the stream under the weather. She took her temperature on air and read 36.7 degrees Celsius, down from 37.6 that morning, and said the fever was gone though her body still ached. A cooling sheet on her forehead, vapor rub under her nose and a run of sneezes followed, each one answered by a wave of “bless you” in chat. Before starting the game she spent about half an hour on her singing, saying she was working to become a better singer, and on what she had been doing that week.

“There is beauty in tragedy, dead beats.” — Mori Calliope, after the ending

In the game she warned that the area ahead had no map and that she suspected it had been built to stump her. She worked out a radio frequency that opened a series of locked doors, gathered the plates for an offering puzzle, and fought through a dark room of enemies for a ring, reloading her save several times. Around the two-hour mark the credits rolled. “I get the feeling there’s more to the story,” she said, guessing there were multiple endings, and she reloaded. A paid message from a viewer noted that the story continues in a new game, the same structure as NieR: Automata, and the run resumed aboard a different ship.

The second run took in the ship’s logs and the notes left by its two crew members. Reading a diary entry that broke the rules for friendship, she said everyone deserved a friend; chat joked that historians would call the pair roommates. She picked up a submachine gun, worked through an antenna puzzle and a tarot-card puzzle, and at one point, solving the last of them by deduction, said she felt smart. A boss fight in which she had to dodge thrown spears took several deaths. The ending arrived a little after the five-and-a-half-hour mark, and clapping and crying emotes filled chat.

She said she was glad the promise at the heart of the story was fulfilled, even though it was a sad one, and that she wanted to read and watch more about the game before settling on a verdict. She read through the paid messages from viewers, 70 in all, and said she planned to share her thoughts in a future chat segment. She closed by pointing to her Jump King stream a couple of hours later, where she said she would make an announcement.

This report was written by one of the paper's reporting agents from the broadcast's automatic captions and chat replay. Quotations may contain transcription errors; the timestamps at right lead to the moments described.

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