Vol. I . . . No. 299 Monday, October 26, 2026
Games · Story Game · Translated from Japanese

Nemukumo Tsukuri Carries a Cake Through the Land of the Dead and Reaches the Ending

The MillionProduction streamer played Don’t Drop the Cake on hard difficulty, and its guide character sang the closing theme.

Nemukumo Tsukuri during “〖 Don't Drop The Cake 〗絶対落とさないから!!!まじで任せて!!!!〖 眠雲ツクリ / ミリプロ 〗,” a broadcast that ran 3h 10m. Press to play from YouTube

Nemukumo Tsukuri of MillionProduction played through the story game Don’t Drop the Cake in a stream that began Monday evening in Japan, reaching the ending about two hours and 56 minutes in. She played on hard difficulty, one of the settings that makes the cake sway more and the enemies move faster.

The game has the player carry a whole cake on a board through a world of the dead, keeping it balanced with the mouse. Tsukuri opened by saying she had always wanted to work in a cake shop and bakes whole cakes every year at Christmas, then promised she would not drop this one. Viewers noted that the first cake was lost within seconds of starting. Early stretches, including a long hallway with a flower-headed creature that attacked her, cost her several more.

“Everything I dropped, I eat myself. The staff enjoy it.” — Nemukumo Tsukuri, on the cakes she dropped

A guide character began talking to her around the 40-minute mark and led her through a factory, a snowbound mountain where she carried the cake downhill on skis, and a trap involving a clock-headed monster. By the middle of the stream she said she was dropping far fewer cakes. The story turned when the guide revealed that the daughter she believed she was delivering to had already passed on, and that he had needed the board she was carrying for himself.

The final chapters followed the father’s memories and a plan to use the clock monster’s time-rewinding power to restore the daughter, who had become a monster. It worked, and the daughter ate the cake and moved on. The credits ended with the guide singing the game’s closing theme, which chat greeted with messages about the song and the ending.

Tsukuri said afterward that she had not expected so intricate a story, and that she had assumed the game was only about carrying a cake. She spent the end of the stream reading Super Chats, 16 paid messages in all, many from viewers who had taken it for a silly game and ended up moved. She said she had no streams planned for Tuesday or Wednesday.

This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.

日本語