Four Nijisanji Talents Clear Invokyr, a Cursed Dice Game, in Just Over Three Hours
Higuchi Kaede, Yorumi Rena, Hanabatake Chaika and Matsukai Mao worked through the game’s boards together, and agreed that none of them had finished it before.
NIJISANJI — Higuchi Kaede, Yorumi Rena, Hanabatake Chaika and Matsukai Mao, all of Nijisanji, cleared the co-op dice game Invokyr on Thursday, finishing in a little over three hours. All four streamed the session from their own channels, and each ended it with thanks to the others and a promise to play again.
The four opened in matching outfits. Their first dice roll came up 4, which one of them pointed out is the number associated with death, and the game kept to that tone: players died repeatedly, and the group spent much of the evening carrying treasures and other pieces back to a central board, using recovery and revival dice to bring teammates back, and picking the next board in a shop where points bought upgrades. They joked about the game as “Chaika Game,” a play on Squid Game, and early on they left new players to work out the rules for themselves.
“There look to be more we haven’t played yet. We can keep playing this game for a long time.” — Higuchi Kaede and three others, after the clear
Early trouble came from sound. Their voices echoed back at them, and after some testing the group traced it to Mao’s microphone setup. It cleared up around the 24-minute mark after a switch to push-to-talk. In the shop, the shared points ran down to nothing after a single purchase, and the others pointed at Mao, who had bought a speed upgrade.
The boards brought their own tricks. One stage had mannequins that froze whenever players looked at them, which the group likened to *Daruma-san ga koronda*, the Japanese version of Red Light, Green Light. In another, a curse put Mao in control of a teammate’s character, and the group got through it by telling her to keep pushing forward. By the 3:11 mark the last piece was in place, and the finale ended in a clear at about 3:13. The group noted that none of them had cleared the game before.
They closed with a scene around a table inside the game, joking about family who would not come back, until a silent newcomer turned up and was greeted as a long-lost sibling. After that, the four said their goodbyes with their “Otsucharin” sign-off. They said they had not tried everything the game offered and could keep playing it.
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This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.


