Mochi Komame Spends Two Hours Bowing in an Apology Game After a Week Off
She cleared an early stage on a single try, then spent close to the last hour stuck on a late one.
SQUARELIVE — Mochi Komame returned from a week away on Friday with a stream titled as a formal apology to viewers, then spent about two hours on a Japanese-made game built around the kneeling bow of apology, known as dogeza.
She opened by describing the game, in which the goal is a perfect apology. Her first attempts showed how strict it is: the game judges a bow on posture, score and how close the character stands to the person being apologized to, and a stray touch counts as a failure. Several times she said she did not understand why a bow had been rejected, and asked chat what the right approach was.
“Even when I’m told I’m not sincere enough, I’ve been sincere the whole time!” — Mochi Komame, after another failed apology
One early scene, which she explained in Japanese for viewers, had a husband who had promised to eat dinner at home and instead stayed out drinking with coworkers, so that the wife was furious by the time he returned. Her first apologies there were turned down as lacking sincerity. Later she cleared a stage on her first try and was visibly surprised, then worked out that the goal was to reach the outside of the room. Further stages added obstacles, and in one a bow too close to a child counted against her.
The last stretch of the evening went to a late stage that she could not get past. She tried bouncing off the pillars and adjusting her jumps and angles, took suggestions from chat, and kept returning to it for close to an hour. She ended the stream without clearing it, said it was frustrating and asked viewers who had finished the game to tell her how. Chat wished her a good night as she signed off. Two Super Chats came in during the broadcast.
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This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.