Vol. I . . . No. 301 Wednesday, October 28, 2026
Games · Persona 5 Royal · Translated from Japanese

Nekota Tsuna Talks Futaba Into Opening Her Door, Then Clears the Palace in Persona 5 Royal

The VSpo streamer, playing the game blind, spent four hours and 12 minutes on part 8 and ended with Futaba’s Palace complete.

Nekota Tsuna during “【ペルソナ5 ザ・ロイヤル】#8 完全初見!双葉ちゃんかわいい ※ネタバレ注意【ぶいすぽ / 猫汰つな】,” a broadcast that ran 4h 14m. Press to play from YouTube

Nekota Tsuna, a member of VSpo, cleared Futaba’s Palace in Persona 5 Royal on Wednesday, finishing the dungeon and its story scenes over a stream of just over four hours. It was part 8 of her first playthrough, which she plays with spoiler warnings on the title.

She opened by telling viewers she was relieved that an earlier archive that had been taken down was back online, then went straight into the Palace. The first stretch was shadow battles and puzzles. A binary-code switch panel took her about a quarter hour before she worked out the logic, and a torn mural of a mother and child had to be pieced together to unlock the way forward. She said more than once that she is bad with jump scares, which the Palace used on her several times.

“I get the feel of that staging, and I love it. It’s so good.” — Nekota Tsuna, on the boss fight’s presentation

The story turned when the party reached the door to Futaba’s room. Nekota followed the game’s plan of telling Futaba the group had come to steal her heart, and Futaba opened the door. Inside, the party found a large boss built from Futaba’s memory of her mother. Nekota called one scene “painful in a different way” from the earlier Palace she had played. When Futaba’s Persona awakened, she praised how the game staged the moment, comparing the party’s ballista plan to a card-game turn, and she spent several minutes at the controls deciding who should fire it.

After the Palace collapsed she moved on to the game’s everyday scenes: a trip to Shinjuku, a cake shop, a batting center and a fortune-telling session. She said she wanted to read the Persona 5 QR code on screen with her phone and tried several times; it would not scan. Near the end she added that a friend in Korea had scanned it and reached a page-not-found screen.

Chat ran to more than 3,500 messages, with eight Super Chats, many of them thanking her for watching Futaba’s awakening together. She signed off for a burger and said she would continue Persona on a day without a collab. Tomorrow she has a collab with other VSpo members, a game for about four players.

This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.

日本語