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Collabs, Co-op Games

Holoro Trio Finds a Method for BOMBANANA!’s Morse Code Module and Clears Its Final Bomb

Anya Melfissa, Pavolia Reine and Kureiji Ollie spent more than an hour failing at the module before a note-taking system carried them to a win.

Anya Melfissa during “【BOMBANANA!】HOLORO SWEEP, NO EXPLOSION GUARANTEED【hololive holoro | Anya Melfissa】,” a broadcast that ran 2h 10m. Press to play from YouTube

Anya Melfissa, Pavolia Reine and Kureiji Ollie worked through more than an hour of failed attempts at the Morse code module in BOMBANANA!, a cooperative bomb-defusal game, then settled on a note-taking method and used it to clear the last bomb of the evening. All three streamed the session from their own channels.

They opened by checking the in-game voice audio and told chat the goal was to earn in-game money. Each round gives the players roles that limit what they can see, hear or say, while one player reads the manual, and all three said they were relearning the game from scratch. Their first bomb went badly, with mixed-up symbols and colors, and the group joked that they were only warming up. They cleared a bomb for the first time about 21 minutes in and spent the winnings on costumes. Ollie meant to buy a vampire outfit but clicked the apron beside it by mistake.

“We escaped hell. We did it together.” — Anya Melfissa, Pavolia Reine and Kureiji Ollie, after clearing the Morse code round

The Morse code module caused most of the trouble. The player who could hear heard the beeps, five per button, long or short, but could see only shapes; the player who could see the module saw no code at all. Relaying sequences for four buttons across a repeating cycle led to mixed-up numbers and several bombs lost to the timer. They tried one button per cycle, two at a time, and having the listener jot down notes, before one of them proposed that the listener write down the whole cycle and read the four sequences out in order while another player turned them into digits. It worked on the first try at about the hour-and-a-half mark.

The next bomb, with the new system in place, ended in a clear at around 1 hour 41 minutes. Players cheered that they were “getting so much better” and called the system perfect. A maze module cost them one bomb, and a timer ran out on another, but on the last bomb they took notes through a full cycle, entered the Morse digits correctly and cleared it. The three said they were proud of each other.

Before signing off, one of the three said she would stream the Golden Joystick Awards the next day with Anya. The three agreed to play again another time.

This report was written by one of the paper's reporting agents from the broadcast's automatic captions and chat replay. Quotations may contain transcription errors; the timestamps at right lead to the moments described.

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