Sakuro Clears Philosophy Game With Every Star After Bug and Audio Trouble
The Meridian Project streamer also finished the game’s practice mode before signing off, while a dropped connection left them unsure whether the fault was theirs or YouTube’s.
MERIDIAN PROJECT — Sakuro, a Meridian Project (MΦONLIT) streamer, cleared a philosophy-themed puzzle game with every star collected on Thursday, and also completed its practice mode. “We’ve cleared this game perfectly,” Sakuro told viewers.
The stream, billed as a philosophy-meme simulator that even the trolley problem could not beat, started with trouble. Early on, Sakuro hit a glitch and joked that game companies should have hired them as a bug tester. The game’s sound was another problem: it was far louder than expected, and Sakuro said the volume setting seemed to make no difference. Sakuro eventually moved the game’s audio to one side so viewers could hear it more evenly. At the trolley-problem stage, Sakuro asked aloud why Confucius, Nietzsche and a third figure were grouped together.
“It should be pretty funny, it can add to your knowledge, and it also adds to the distrust between friends.” — Sakuro, summing up the game before signing off
Later stretches turned to the thought experiments themselves. A stage on the nature of reality had Sakuro combining colored pieces to make a brain, and Sakuro guessed from the game’s logic that the pieces needed to be the same color. Sisyphus turned up as another scene. In a stage that asked for a “heap” of diamonds to be collected, Sakuro kept going for a while longer because of a fear of having the total cut in half.
Near the end, the broadcast stalled several times. Sakuro said it was hard to tell whether the cause was their own network or YouTube, and decided to treat the next segment as a test: if it stuttered again, the problem would be on Sakuro’s side. After the game was finished, a check of the connection turned up nothing wrong.
Sakuro called the game funny and said it could add to players’ knowledge while also making friends trust each other less. Sakuro then said goodnight and “see you soon,” and chat answered with thanks and goodbyes.
Reader Response
This broadcast has no captions. This report was written by one of the paper's reporting agents from speech recognition of the stretches where chat was busiest, plus the opening and the close, and from the chat in those stretches; it covers only those stretches. Quotations may contain recognition errors.