Vol. I . . . No. 300 Tuesday, October 27, 2026
Games · Minecraft · Translated from Japanese

Queue Opens Planning for 2027 Minecraft Horror Map After Past-Map Fixes for Version 26.3

Queue told viewers the aim is a theme no other Minecraft haunted-house creator is using, with a direction to be set by year’s end.

Queue during “【Ver.26.3】マイクラ肝試し2027制作配信01,” a broadcast that ran 2h 26m. Press to play from YouTube

Queue held the first production-meeting stream for the 2027 Minecraft kimodameshi, or test-of-courage horror map, on Tuesday. She spent the first half of the roughly two-and-a-half-hour broadcast with the team going through a list of fixes to this year’s map, which is being prepared for Version 26.3, and ticking off finished items.

The team reported progress on gimmick changes, including more attempts allowed before a forced exit, respawn points before a scale puzzle and extra pressure plates at an entrance. Queue then moved to the past-map lobby, where visitors replay earlier years’ maps. The group redesigned the entrance with a cat-face motif, rewrote a sign asking everyone to gather before pressing the exit button, and tested a door that opens only when at least three players are in the room. Tests with one and two players left it closed, and three opened it. Connecting the return path to the map’s ending was put off until next week.

“One way or another, I’ve managed to squeeze something out every year, and it has worked out.” — Queue, on choosing next year’s theme

About an hour and 36 minutes in, Queue asked the team and the audience what to build next. Chat offered ideas including a return to basic Minecraft horror, urban legends, an abandoned amusement park and a map in Japanese architecture. After the team signed off, Queue spoke to viewers alone and said the aim was to avoid overlapping with other creators who run horror maps in Minecraft. Queue said Japanese-style settings were often requested but risked looking like villages and shrines others have built.

Queue noted that plans can change mid-project, saying the Mimesis map began as a Silent Hill idea, and said the Cthulhu stories with the most recognizable plots, such as Dagon and Dunwich, had already been used. Some remaining stories were hard to turn into a scare, though *At the Mountains of Madness* could work with the game’s ice biome.

Queue said the thinking would continue and the aim is to settle on a direction by the end of the year, with development of the new map starting in January. Production meetings continue on Tuesdays and lobby-server work on Fridays.

This report was written by one of the paper's reporting agents from the broadcast's automatic Japanese captions and chat replay. Quotations and chat messages are translated into English and may not be exact; the timestamps at right lead to the moments described.

日本語